Current Papers and Presentations
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Five Forces Driving Game Technology Adoption,
I/ITSEC 2008 [paper] [slides]
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Deploying HPC for Interactive Simulation,
Supercomputing 2008
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HPC for Interactive Training Simulation,
PEO-STRI Engineering Town Hall, 15 October 2008
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Simulation in the 21st Century,
MODSIM World Conference, September 2008
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Revolution of the Information Viewport,
Joint ADL CoLab Implementation Fest 2008, Orlando, FL
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Web 2.0 and Combat Casualty Care,
Advanced Technology Applications for Combat Casualty Care, 13 August 2008
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Interactive Training with High Performance Computers,
PEO-STRI / PEO-C3T Collaboration Meeting, 9-10 July 2008
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Simulation 2.0: Revolutionary Changes in Military Training and Beyond,
Government Executive Webinar, June 2008
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Web 2.0 and Warfighter Training, June 2008 (Presentation),
European Simulation Interoperability Workshop, June 2008
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Web 2.0 and Warfighter Training, June 2008 (Paper),
European Simulation Interoperability Workshop, June 2008
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Delivering Simulation-based Training to the Soldier's Desktop,
ITEC, June 2008
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Simulation as an IT Service,
Innovations in e-Learning Conference, June 2008
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Technology for Game Developers,
Defense GameTech Users Conference, 29 April 2008
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Science in Simulation,
Roundtable Discussion at the National Junior Science and Humanities Symposium, 1 May 2008
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I Want a Job in Military Simulation,
Full Sail Simulation Club, 21 April 2008
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OneSAF Overview,
OSD/ROK Defense M&S Workshop, 17 April 2008
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New Technology for M&S: Web 2.0, IT Services, HPC, and Games,
Korean Defense M&S Workshop, 17-18 April 2008
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The Long History of Gaming for Military Training,
23 June 2008 (updated)
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Game Technologies for Serious Games Applications,
Game Developers Conference, February 18, 2008
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The Role of the CTO in a Growing Organization,
Corporate Executive Board, February 1, 2008
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New Technology for M&S,
Central Florida Navy League, January 28, 2008
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New Media and Warfighter Training,
Army War College, 15-16 January 2008
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Simulation as an IT Service,
NCOIC Workshop, St. Petersburg, FL, December, 2007
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Game Impact Theory,
I/ITSEC 2007, Orlando, FL
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Architecture Solutions to Interoperability
MILCOM 2007, Orlando, FL
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Deploying HPC for Interactive Simulation
Supercomputing 2007, Reno, NV
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High Performance Computing for Interactive Training Simulation
AFCEA Orlando Chapter Luncheon, September 2007
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Simulation Technology Portfolio: Games, IT, and HPC"
PEO-STRI Engineering Town Hall Meeting, September, 2007
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Serving 1,000,000 Global Customers
ADL Implementation Fest Orlando, FL, August 2007
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OneSAF and Future Training Technologies
OneSAF Users Conference Orlando, FL, August 2007
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Introduction to Gaming
Georgia Tech Modeling and Simulation Lecture Series Atlanta, GA, August, 2007
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PEO STRI Applications for Homeland Defense
Army Science Board Study Group on Homeland Defense and Defense Support to Civil Authorities Arlington, VA, May 2007
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A Generalized Framework for Interoperability
DoD LVC Architecture Roadmap Study Group, May 2007
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Leveraging Gaming Technology: Enabling the Long Tail
Defense Modeling and Simulation Conference, Hampton Roads, VA, May 2007
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Over the Horizon: Impact of 3D Gaming, MMOG, and Mobile Technologies on Politics and Social Order
Web to the Streets Conference, Washington DC, April 2007
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The Digital Long Tail of Military Simulation Systems
MITRE Serious Games TEM, McLean, VA, April 2007
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Convergence of Military Simulation and Computer Game Technologies
Military Modeling and Simulation Symposium, Norfolk, VA, March 2007
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Evolution of ISR Simulation
Spring Simulation Interoperability Workshop, Norfolk, VA, March 2007
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Army Training with Distributed Networked Systems
Navy Underwater Distributed Networked Systems Conference, Newport, RI, February 2007
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3 UP - 3 DOWN Military Serious Games
Game Developers Conference, San Francisco, CA, March 2007
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Game Innovation VII: Technology Roadmap for Serious Games
Serious Games Summit, Washington DC, October 2006
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Modeling and Simulation Technology Trends and Possibilities
AFCEA Tampa Chapter Meeting, Tampa, FL, November 2006
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The Disruptive Potential of Game Technologies: Lessons Learned from its Impact on the Military Simulation Industry
Research Technology Management Journal, March-April 2007
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Game Innovation VI: Ubiquitous Applications of Simulations & Games
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